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Users’ interactions with crowdsourcing platforms: mutual feeding
Online crowdsourcing sites/platforms have become popular in recent years, and language learners use a variety of crowdsourcing games or websites as in- or/and outside-class activities. The first objective of this paper is to measure attitudes of language learners in Bosnia and Herzegovina, the Republic of North Macedonia, Poland and Türkiye towards errors in crowdsourcing sites/platforms and their willingness and motivation to improve applications by correcting errors, providing feedback, or adding content. The other two goals of the study are to uncover students' attitudes towards background data being collected by crowdsourcing sites and to which extent this impacts their interaction with the program or the app. The data for the study were collected using a cross-culturally appropriate online questionnaire in English explicitly designed for this study. In the pilot phase, the questionnaire's appropriateness was checked before it was distributed, and it was divided into two parts. The data were analyzed both qualitatively and quantitatively, with country and context-specific variables taken into account. The results reveal that there are both interesting similarities and differences in the ways informants in the examined countries perceive, evaluate and contribute to the available crowdsourcing resources when learning foreign languages. As a result, the findings may be valuable to language teachers who want to incorporate crowdsourcing sites and activities into their classes, as well as platform/game producers who want to create materials that are cross-culturally useful and valid.
Potrebno predznanje: crowdsourcing sites/tools/games, ELT methodology